; ------------------------------------
; Zombie Plague 4.3 Customization File
; ------------------------------------
; Any changes you make here will be
; automatically loaded at map start
; Note: No error parsing is done for this.
; Make sure you don't mistype anything.
[Access Flags]
ENABLE/DISABLE MOD = d
ADMIN MENU = d
START MODE INFECTION = d
START MODE NEMESIS = d
START MODE SURVIVOR = d
START MODE SWARM = d
START MODE MULTI = d
START MODE PLAGUE = d
MAKE ZOMBIE = d
MAKE HUMAN = d
MAKE NEMESIS = d
MAKE SURVIVOR = d
RESPAWN PLAYERS = d
ADMIN MODELS = d
[Player Models] (randomly chosen if more than one)
HUMAN = real_umbrella_user1
NEMESIS = nemesis_black_boss
SURVIVOR = real_survivor_news
ADMIN ZOMBIE = revenant
;ADMIN HUMAN = cl_deadpool_new
;VIP HUMAN = real_moder
;BOSS HUMAN = cl_premium_new
;OXOTNIK HUMAN = real_oxot_new
;GL HUMAN = real_girl_new1
; If you don't want people using altered player models, enable the following.
; 1 = Bounds Check (model's geometry must fit in the same bbox)
; 2 = CRC Check (file on client must exactly match server's file)
FORCE CONSISTENCY = 0
; By default, zombie models are class specific. You can edit them separately in your zp_zombieclasses.ini
; If, however, you want all zombies to use the same models regardless of class, you can enable this
; setting and add your global zombie models to the "ZOMBIE" line.
SAME MODELS FOR ALL = 0
ZOMBIE =
[Weapon Models]
V_KNIFE HUMAN = models/real_v_knife.mdl
V_KNIFE NEMESIS = models/zombie_plague/v_nemesis_black.mdl
V_M249 SURVIVOR = models/v_m249.mdl
GRENADE INFECT = models/zombie_plague/v_grenade_infect.mdl
GRENADE FIRE = models/zombie_plague/v_real_fire.mdl
GRENADE FROST = models/rush/v_holybomb.mdl
GRENADE FLARE = models/zombie_plague/v_chaingren.mdl
WGRENADE FIRE = models/zombie_plague/w_real_fire.mdl
WGRENADE FROST = models/flash/w_flashbang.mdl
WGRENADE FLARE = models/zombie_plague/w_chaingren.mdl
PGRENADE FIRE = models/zombie_plague/p_real_fire.mdl
PGRENADE FROST = models/flash/p_flashbang.mdl
PGRENADE FLARE = models/zombie_plague/p_chaingren.mdl
V_KNIFE ADMIN HUMAN = models/v_knife.mdl
V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_knife_zombie.mdl
[Grenade Sprites]
TRAIL = sprites/arena/trail.spr
RING = sprites/arena/ring.spr
FIRE = sprites/arena/fire.spr
SMOKE = sprites/arena/black_smoke1.spr
GLASS = models/glassgibs.mdl
FIRE_GIBS = sprites/fire_gibs.spr
FROST_GIBS = sprites/frost_gib.spr
FIRE_EXP = sprites/fire_explode.spr
FROST_EXP = sprites/frost_explode.spr
INFECT_GIBS = sprites/infectgib.spr
[Sounds] (randomly chosen if more than one)
WIN ZOMBIES = real_zp/zm_win_rounds_1.wav, real_zp/zm_win_rounds_2.wav
WIN HUMANS = real_zp/zm_win_rounds_1.wav, real_zp/zm_win_rounds_2.wav
WIN NO ONE = real_zp/zm_win_rounds_1.wav, real_zp/zm_win_rounds_2.wav
ZOMBIE INFECT = zombie_plague/real_infect_zombie01.wav, zombie_plague/real_infect_zombie02.wav
ZOMBIE PAIN = zombie_plague/real_paint01_new.wav, zombie_plague/real_paint02_new.wav, zombie_plague/real_paint03_new.wav, zombie_plague/real_paint04_new.wav
NEMESIS PAIN = zombie_plague/real_nemesis_paint01.wav, zombie_plague/real_nemesis_paint02.wav
ZOMBIE DIE = real_zp/real_insult_zombie_2.wav, real_zp/real_insult_zombie_5.wav
ZOMBIE FALL = zombie_plague/real_zombie_fall01.wav , zombie_plague/real_zombie_fall04.wav
ZOMBIE MISS SLASH = zombie_plague/real_miss_slash01.wav, zombie_plague/real_miss_slash02.wav
ZOMBIE MISS WALL = zombie_plague/real_miss_wall01.wav
ZOMBIE HIT NORMAL = zombie_plague/real_hit_normal01.wav
ZOMBIE HIT STAB = zombie_plague/real_hit_normal01.wav
ZOMBIE IDLE = real_zp/real_infect_cough_1.wav
ZOMBIE IDLE LAST = real_zp/real_infect_cough_3.wav
ZOMBIE MADNESS =
ROUND NEMESIS = real_zp/real_nemesis_round_1.wav
ROUND SURVIVOR = zombie_plague/real_survivor01.wav
ROUND SWARM = zombie_plague/real_multi.wav
ROUND MULTI = zombie_plague/real_multi.wav
ROUND PLAGUE = zombie_plague/real_multi.wav
GRENADE INFECT EXPLODE = zombie_plague/real_grenade_explode.wav
GRENADE INFECT PLAYER =
GRENADE FIRE EXPLODE = zombie_plague/real_heartbomb_explosion.wav
GRENADE FIRE PLAYER = zombie_plague/real_rega_paint01.wav
GRENADE FROST EXPLODE = zombie_plague/real_holywater_explosion.wav
GRENADE FROST PLAYER = zombie_plague/real_ice_new.wav
GRENADE FROST BREAK = zombie_plague/real_impalelaunch1.wav
GRENADE FLARE = zombie_plague/real_shot_svet.wav
ANTIDOTE = real_zp/real_antidot.wav
THUNDER =
[Ambience Sounds] (randomly chosen if more than one) (only .wav and .mp3 formats supported) (duration is in seconds)
INFECTION ENABLE = 0
INFECTION SOUNDS =
INFECTION DURATIONS = 17
NEMESIS ENABLE = 1
NEMESIS SOUNDS =
NEMESIS DURATIONS = 144
SURVIVOR ENABLE = 0
SURVIVOR SOUNDS =
SURVIVOR DURATIONS = 17
SWARM ENABLE = 0
SWARM SOUNDS =
SWARM DURATIONS = 17
PLAGUE ENABLE = 0
PLAGUE SOUNDS =
PLAGUE DURATIONS = 17
[Buy Menu Weapons]
PRIMARY = weapon_m4a1 , weapon_ak47, weapon_galil, weapon_famas, weapon_awp
SECONDARY = weapon_usp, weapon_elite, weapon_fiveseven, weapon_deagle
ADDITIONAL ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade
[Extra Items: Weapons and their costs]
NAMES = \r[Г] \wОгненая , \r[Г] \wЗаморозка
ITEMS = weapon_hegrenade , weapon_flashbang
COSTS = 15 , 15
[Hard Coded Items Costs]
NIGHT VISION = 32
ANTIDOTE = 150
ZOMBIE MADNESS = 50
INFECTION BOMB = 100
[Weather Effects]
RAIN = 0
SNOW = 0
FOG = 1
FOG DENSITY = 60.0000
FOG COLOR = 116 137 147
[Custom Skies] (randomly chosen if more than one)
ENABLE = 1
SKY NAMES = stars
[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb
[Zombie Decals] (for bloodstains/footsteps)
DECALS = 99 , 107 , 108 , 184 , 185 , 186 , 187 , 188 , 189
[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
P228 = 1.4
SCOUT = 3.5
XM1014 = 4.0
MAC10 = 1.3
AUG = 2.5
ELITE = 2.0
FIVESEVEN = 1.0
UMP45 = 1.2
SG550 = 2.6
GALIL = 2.7
FAMAS = 2.7
USP = 2.0
GLOCK18 = 2.0
AWP = 7.0
MP5NAVY = 2.5
M249 = 3.0
M3 = 4.0
M4A1 = 2.5
TMP = 2.4
G3SG1 = 3.2
DEAGLE = 2.8
SG552 = 2.5
AK47 = 3.0
P90 = 2.0
[Objective Entities] (and anything that would affect gameplay that needs to be removed)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , env_fog , env_rain , env_snow , item_longjump , func_vehicle
[SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)
; A. Increase the delay between model changes here (in 0.1 increments until the kicks are gone)
MODELCHANGE DELAY = 0.2
; B. If you still get recurring kicks, try enabling this setting: (experimental!)
HANDLE MODELS ON SEPARATE ENT = 0
; If you want your models to have accurate hitboxes, try enabling this.
; Note: make sure your models don't have messed up hitboxes, otherwise
; this setting might cause your server insane cpu usage and lag!
SET MODELINDEX OFFSET = 0
EX OFFSET = 1