На примере зомби класса
new Class_Big
new const Zombie_Name[ ] = "Толстяк"
new const Zombie_Info[ ] = "\y[Здоровье]"
new const Zombie_Model[ ] = "Big_Zombie" //модель персонажа, мщем в папке models\player
new const Zombie_Hands[ ] = "v_big_hands.mdl" \\руки модели
new const Zombie_Bomb[ ] = "models/Event_Grenades/zombies/v_big_bomb.mdl"
const Zombie_Health = 10000
const Zombie_Speed = 250
const Float: Zombie_Gravity = 0.9
const Float: Zombie_Cnockback = 0.9