new vip_1[33], vip_2[33], vip_3[33], vip_4[33], vip_5[33], vip_6[33]
if(vip_1[id] == 0) {
vip_1[id] = 1
...
}
case 1: {
if(round < N)
return PLUGIN_HANDLED
if(!has_gold_m4a1[id]) {
give_item(id, "weapon_m4a1")[/INDENT]
cs_set_user_bpammo(id, CSW_M4A1, 90)[/INDENT]
has_gold_m4a1[id] = true[/INDENT]
ColorChat(id, GREY,"^4[^1VIPMENU^4] ^1Ты взял золотой комплект ^4[^1M4a1+Deagle^4]")[/INDENT]
give_item(id, "weapon_deagle")[/INDENT]
cs_set_user_bpammo(id, CSW_DEAGLE, 35)[/INDENT]
has_gold_deagle[id] = true[/INDENT]
give_item(id, "weapon_hegrenade")[/INDENT]
give_item(id, "weapon_flashbang")[/INDENT]
give_item(id, "weapon_flashbang")[/INDENT]
give_item(id, "weapon_smokegrenade")[/INDENT]
}
}
if(!is_user_alive(id))
{
return PLUGIN_HANDLED
}
if(round < N) {
ColorChat(id, GREY,"^4[^1VIPMENU^4] ^1Доступно с N раунда")
return PLUGIN_HANDLED
}
new data[6], iName[64], access, callback
new vip_1[33], vip_2[33], vip_3[33], vip_4[33], vip_5[33], vip_6[33]
if(vip_1[id] == 0) {
vip_1[id] = 1
...
}
case 1: {
if(round < N)
return PLUGIN_HANDLED
if(!has_gold_m4a1[id]) {
give_item(id, "weapon_m4a1")[/INDENT]
cs_set_user_bpammo(id, CSW_M4A1, 90)[/INDENT]
has_gold_m4a1[id] = true[/INDENT]
ColorChat(id, GREY,"^4[^1VIPMENU^4] ^1Ты взял золотой комплект ^4[^1M4a1+Deagle^4]")[/INDENT]
give_item(id, "weapon_deagle")[/INDENT]
cs_set_user_bpammo(id, CSW_DEAGLE, 35)[/INDENT]
has_gold_deagle[id] = true[/INDENT]
give_item(id, "weapon_hegrenade")[/INDENT]
give_item(id, "weapon_flashbang")[/INDENT]
give_item(id, "weapon_flashbang")[/INDENT]
give_item(id, "weapon_smokegrenade")[/INDENT]
}
}
if(!is_user_alive(id))
{
return PLUGIN_HANDLED
}
if(round < N) {
ColorChat(id, GREY,"^4[^1VIPMENU^4] ^1Доступно с N раунда")
return PLUGIN_HANDLED
}
new data[6], iName[64], access, callback
set_task(15.0, "close_menu", taskid+id);
close_menu(id){
id -= taskid;
client_cmd(id, "menuselect 10");
}